![]() When you’ve selected a vector shape, you can click the vector snap icons near the top of the Inspector to select whether vector points snap to full pixel edges, half pixels, quarter pixels - or choose not to snap them at all. ![]() The bottom-most path will stay in position while the paths above it may move slightly to fit together. Select two or more open paths and choose Layer > Path > Join from the Menu Bar to combine them into a single path. If you add a fill to a shape with an open path, the fill will still act as if the path was closed. When you’re editing an open path and click on the opposite end point, you can choose in Settings > Layers whether that closes the path or selects that point. You can also use the Scissors tool to open a path and cut away a segment between two points. The next time you edit this shape, you can continue where you left off and place your next point after the last or before the first point. To create an open path, add your points, then press Finish Editing in the Inspector or press Return ⏎ to leave vector editing mode. ![]() The difference between closed and open paths You can use the same method to open a closed path. To close a path by connecting the first and last points, choose Layer > Path > Close Path in the Menu Bar, or by pressing ⌘ ⌥ O. Open paths have a gap between the first and last points. When a shape is closed, the path connects the first and last points. How to add a curved path to a vector shape Opening and closing pathsĪ shape’s path can either be closed or open. This will add handle control points to the points either side of it. Hold ⌘ then click and drag on any segment (the path between two points) to bend it. How to add a new point exactly in the middle of two existing points Bending a segment To create a point in the exact center of two existing points, hold ⇧. Alternatively, click and drag to create a curved path. You can insert a new point anywhere along a path by clicking on it. To quickly see all the handles that control curved points in a vector shape, select it and hold ⌥. You can quickly change the point type of any point you’ve selected by pressing: Holding ⇧ while you drag a handle control point will change its distance from the vector point without changing its angle, which is handy for fine-tuning your curves. Asymmetric points have handles that can be different distances from the vector point, but share the same angle.This won’t affect the curve leading to it. When you hold ⌘ and create a new point after a Mirrored or Asymmetric point, you’ll make that point Disconnected. You can disconnect any point by holding ⌘ while you drag one of its handle control points. To change your curve into a straight line, select either handle control point and press Backspace ⌫ to delete it. Disconnected points have handles that are completely independent of each other.To create a Mirrored point, click and drag with the Vector tool, or double-click on any existing Straight point. You can drag a control point to adjust your curve, which the other point will mirror. Mirrored points create curved paths (or Bézier curves) and have two handle control points.You can set individual corner radii for every point on your shape. If you want to create rounded corners on a Straight point, drag the Radius slider. Straight is the default point type which gives you a straight path without any handle control points.The four point types you can use in vector editing mode When you select a point, you can change how it affects the path by selecting from four different point types in the Inspector: You can also use the Distribute and Align tools to equally distribute or align multiple vector points. ![]() You can hold shift to move points along a single axis, just like moving layers. You can also use the arrow keys on your keyboard, or change its X and Y values in the Inspector. To select all points in a shape while in vector editing mode, press ⌘ A, or select Edit > Select > Select All from the Menu Bar. Multiple points being selected and edited across multiple vector shapes You can also select multiple points across different shapes by clicking and dragging, so long as you’ve selected them all and are in vector editing mode. To select points in open shapes while in vector editing mode, press X and then click or drag over the points, or enable the Selection button in the Inspector next to the X and Y fields. Multiple points of a vector shape being selected and deselected by dragging Press ⇧ as you drag to deselect any selected points or add new points to your selection. While in vector editing mode you can also click and drag from outside of a shape to select points inside it. Multiple points of a vector shape being selected and deselected To jump from one point to the next, press Tab - or ⇧ Tab to jump to the previous point.
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